New Makai Ideas

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New Makai Ideas

Postby stealth20k » Mon Jan 03, 2011 11:17 pm

1) Expanded building system

2) Expanded mech system

3) More nonsensical weapons

4) The badass overlord, asagi stilll must be the main characters
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Re: New Makai Ideas

Postby Orliatzu » Wed Jan 05, 2011 1:54 am

I agree with everything you posted for improvements. Also, since at least Makai Kingdom used the grid-less free map like Phantom Brave. I would love to have a more intuitive ability inheriting system in place. Phantom Brave is one of my all time favorite games in the NISA library pretty much for its in-depth ability system. I remember loving to inherit "cact attack" for all my characters because it was hilarious to watch different weapons do the special attack animation. :lol:
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Re: New Makai Ideas

Postby stealth20k » Thu Jan 06, 2011 10:52 pm

so something like valkyria were each character has inate abilities
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Re: New Makai Ideas

Postby Hyoukami » Tue Jan 18, 2011 8:04 pm

stealth20k wrote:3) More nonsensical weapons


:lol: I agree. Fishing rod is my all time favorite weapon form all NIS games :lol:
Sometimes I sent the enemy OB (which is fun) instead of killing them.
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Re: New Makai Ideas

Postby PunnyFuzz » Wed Jan 19, 2011 5:49 am

Hyoukami wrote:
stealth20k wrote:3) More nonsensical weapons


:lol: I agree. Fishing rod is my all time favorite weapon form all NIS games :lol:
Sometimes I sent the enemy OB (which is fun) instead of killing them.



The pie was overpowered in my opinion.


8-)
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Re: New Makai Ideas

Postby AsukaNeumaki » Wed Jan 19, 2011 9:57 am

Get rid of the hammer side affect which was freakin annoying and also I think the final area was really long and it was just the same thing over and over but the final boss was awesome and I say make more huge twists in the story like this game did
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