|1. HP Gauge
||This is the gauge that displays the character's HP. When this gauge reaches 0, the character will enter the Extend state. If you take a single hit while in the Extend state, you will be defeated, so please be careful.
|2. Charge Gauge
||This is the gauge that displays how much energy you have to use your charge and spell attacks. If you try to use a charge attack when this gauge is empty, you will enter the Break state. During the Break state, you will not be able to use charge attacks. You will leave Break state once this gauge has at least one charge.
|3. Player Gauge
||This gauge appears near the feet of the character that you are controlling. It is comprised of a main attack gauge (red) and a sub attack gauge (blue). When you perform an attack, the corresponding gauge will go down. When that gauge is completely depleted, it will automatically start recovering. (While it is recovering, you will not be able to attack.)
|4. Bomb Marks
||This displays the remaining number of times you can use spell or bomb attacks.
|5. P Item and Attack (firepower) Gauge
||The P Item display shows the number of P items you have attained during battle. The Attack Gauge displays how much your current firepower is being boosted.
|6. P and C Items
||You can power up your firepower by picking up the P Items that are floating around the field. In addition, picking up the C Items will charge your Charge Gauge by one.
|7. Various Side Gauges
||You can view specific information, such as the Vitality Meter, Charge Meter, Main Attack Gauge, and Sub Attack Gauge. In addition, you can see how much the Down Gauge has accumulated. When the Down Gauge is completely filled, you will be blown back during the fight.
|8. Win Marks
||The win marks light up to show you how many rounds you have won.
|9. Time Remaining
||When this reaches 0, time will be up and the round will end. However, if both sides have less than 1,000 HP left, they will enter Sudden Death. Let's settle this once and for now!